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Face to face / Online closed & onsite training. Restaurant lunch included at STL venues.
- 5 days Instructor-led
Syllabus
Who is this course for?
Cinema 4d is fast, intuitive and delivers dazzling imagery. This course is suitable for people in any industry who are new to Cinema 4D and are looking to add 3D to their portfolio of skills.
Objectives
In this 5 day Cinema 4D introduction course we'll cover how this intuitive 3D package can be used for creating amazing still images for print and breath taking video for broadcast, TV, web and film.
This course coupled with Cinema 4Ds easy interface and logical workflow make it possible for those new to 3D artistry to be producing hi-end 3D scenes quickly.
We will cover modeling techniques for creating bespoke models, typography & objects. We'll also cover animation, lighting and camera techniques. The course covers an introduction to BodyPaint 3D and how best to texture your models and type. We'll show you the software's tight integration with Adobe products as well as other leading compositing and video products. We'll work through the best rendering and export techniques. Then we move up to advanced level to look at lighting and materials
Prerequisites
A good knowledge of basic operating systems either PC or Mac. A basic understanding of Maxon's Cinema 4D interface is recommended but not essential.
Benefits
This course will show delegates the fundamentals right through to advanced of Maxon's Cinema 4D. By the end of the course you'll be able to create your own 3D designs & animation and be ready to move towards some of the more sophisticated features of the software.Course Syllabus
Introduction to Maxon Cinema 4D
Overview
Overview of Cinema 4D
The Cinema 4D interface
The Camera and Object views
Customising your workspace
Modelling
Creating a manipulating primitive shapes
Creating and understanding splines
Creating Nurbs
Shapes and parameters
Deformers
Polygon modelling tools
Creating and applying textures
Adding text & company logos
Importing Adobe Illustrator paths
Creating a scene
Adding a floor object
Adding the Sky object
Adding Lighting
Light textures, projections & shadows
The Material Manager
Creating new materials
Concepts of colour, transparency, reflection…
Applying a material to an object
Changing a materials mapping
Applying Video textures to objects
Animation
Timeline concepts
Setting Keyframes
Animating objects and cameras
Editing animation sequences
Creating an animation path for your object
Animating the camera
Rendering the animation
Animating Nurbs
Multiple cameras
Animating the light
Rendering / Exporting
Rendering a view
Rendering settings
Rendering for Print
Rendering for Video
Rendering with Alpha Channels
Creating a Render queue
Importing and exporting from other 3D packages
Rendering your project to different formats (MOV, Image sequences & Quicktime VR).
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